Skip to main content

Posts

Showing posts from April, 2014

Move phone (device) contacts to google

We, my wife and I, recently upgraded to the Samsung Galaxy S5. She was upgrading from the S4 and noticed that after configuring the device and adding her Google account that nearly all of her contacts had missing phone numbers when we had both expected the Google account sync to have transferred nearly everything over in a transparent manner. It turns out that almost all of the phone numbers on the S4 were being saved locally to the device and not to her associated Google account. You might be able to see this on your phone if you go to a contact and hit the edit icon. Some information will be in the 'Google' tab but the phone number may be in the 'Device' tab. The Google part of the contact on an S4 (Verizon) showing the email address The device part of the contact on an S4 (Verizon) showing the phone numbers This is a real pain because you might have hundreds of contacts with their phone numbers only on your device and you'd like these to automat

A star field WebGL demo application with three.js

WebGL with three.js As an avid gamer I've always been interested in what it might take to create a simple game. I started looking into frameworks and ways to develop and publish games across multiple platforms using things like  Steam , Python, or Javascript. I've been interested trying to span both desktop and mobile devices with the same codebase. I stumbled across  three.js , a javascript library, and it looks like a great framework to get started with WebGL development. I thought it might be neat to put together a star field simulation demo to start to learn more about WebGL and refresh some of that college computer graphics material. With some guides and examples of three.js I put together the demo application in the window below. If you see the star field simulation above then you've got WebGL support in your browser. If not you'll want to search on the web about how to enable WebGL in your browser, or get a browser like Chrome that has WebGL support. I&